Group Actions

Six groups, six actions.

Each group turned a topic into an action, then built a station for it. The teacher push is the one thing that had to stay clear while they built.

On the wall

The work behind the actions

Every action below started as wall work: project maps, gap tables, action posters with peer feedback. The cards keep that evidence attached, so the action and the thinking behind it stay in one place.

The groups

Topic, action, evidence

Project map
Action + peer feedback

AI Drones and Safety

Action
An assembly with safety tips, plus an immersive station on the dangers of flying drones illegally.
Evidence used
Rules on where drones can and cannot fly, examples of illegal flights, and what can go wrong.
Station direction
Put the visitor inside a near-miss scenario, then show the safer choice.

Teacher push — what needed to stay clear

Keep the safety message specific. “Be careful with drones” is not a tip — name the rule and the risk.

Project map
Action + peer feedback

Sustainable Transportation

Action
A school video about changing how we travel, backed by an expert interview with an airplane mechanic about sustainable flying.
Evidence used
Interview notes from the airplane mechanic. Comparisons between transport options.
Station direction
Use the mechanic's words as real evidence, not background. Show what they actually said.

Teacher push — what needed to stay clear

The expert interview is the strongest evidence here. Make sure visitors see it, not just the video.

Project map
Action + peer feedback

American and French Revolutions

Action
A game that helps students learn the history in a way that sticks.
Evidence used
Key events and causes from both revolutions, checked against sources.
Station direction
Make the game teach the history, not just entertain. A player should have to learn something to win.

Teacher push — what needed to stay clear

Keep the history accurate. Fun cannot replace getting the facts right.

Project map
Action + peer feedback

Pop Mart Economics / Rational Consumption

Action
A random-draw experience using Labubu / Pop Mart-style products, plus booklets to help with budgeting.
Evidence used
How blind-box pricing works. What people spend. Basic budgeting.
Station direction
Let visitors feel the pull of the random draw, then show the budgeting booklet as the counter.

Teacher push — what needed to stay clear

The draw is the hook, not the message. The point is rational spending — keep that in front.

Project map
Action + peer feedback

Healthy Eating and Childhood Obesity

Action
An interview with the canteen, and a proposal to adjust school snacks to be healthier.
Evidence used
Canteen interview notes. What snacks are offered now. Healthier options.
Station direction
Aim the proposal at the school. Make it something the canteen could actually do.

Teacher push — what needed to stay clear

A proposal has to be realistic. “Ban all sugar” will not happen — what is the real, doable change?

Project map
Action + peer feedback

Mental Health and Well-being

Action
A friendship club to support belonging and well-being at school.
Evidence used
Why belonging matters at school. What makes a club people actually join.
Station direction
Show how the club works, not just that it exists. What does a member do?

Teacher push — what needed to stay clear

Keep it concrete. A club needs a time, a place, and a first activity — not just a name.